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News & Updates
The Japanese Amazon Dark Dawn page has been updated with several screenshots of the game, two of which are brand new. ![]() As you can see, there is a 5th character below Crown, and there only appears to be enough space for 9 Djinn per character. This basically confirms that there will be at least 8 characters in your party at some point in the game, as expected (9*8=72). There's also a nice screenshot of the Judgment summon: ![]()
Rather than typing out a massive document like some other GS fansites have done, I'll just iterate a few points:
I will most likely update this once the game is actually out in Japan, and I'll probably reword it at some point as well, so consider it a draft for now.
Golden Sun: Dark Dawn has been announced to go on sale in Japan on October 28th, 2010 at the price of 4800 Yen. A new scan has emerged with a new screenshot of a battle screen, showing the first image of Crown's face. While it's still very hard to tell, he/she definitely looks very feminine, and I'd be willing to bet that she is a she at this point. Hopefully a clearer image will turn up. ![]()
A Nintendo Press Release has confirmed that Golden Sun: Dark Dawn is set for North American release on November 29th, 2010. I'd suspect that it'll be released at a similar time in Europe/other regions.It also confirms that there will be "more than 70" Djinn in the game and reveals some new information about the story... could this mean that there will be 8 playable characters again? Let me be the first to say: FUCK YEAH and GET HYPED. Only 89 more days (from the time of this post).
They don't really show anything new aside from a couple of screenshots of what appears to be a Psynergy Vortex, and there's a screenshot of the Daedalus summon (so I guess he's another confirmed return). It looks like there's a fair bit of text on the vortexes and the Djinn, so I'll post up a translation when someone translates it.
There isn't anything new there yet, but there is some nice high quality background artwork and a video of Matthew running around New Vale and a cave area. The, uh, "World View" button just brings up the game description/prologue that we've been seeing everywhere since E3. Oh and it confirms that the game will be released in Japan in 2010, at least. You may download the high-resolution background images on our Golden Sun: Dark Dawn official artwork page.
The video has some nice new overworld/battle footage, and also shows that "Crown"/the fourth party member is - or at least appears to be - female. This solves the "is it Isaac or crown?" argument, though. On a more negative note, the game could possibly be delayed until some time next year. See this link for more information. We should hopefully get some kind of confirmation, one way or another, later this week. Update: According to a Nintendo representative, they have "not yet determined a specific launch date for Golden Sun: Dark Dawn for the Nintendo DS family of systems." We're most likely still looking at a "Holiday 2010" release at some point in late November/December, then
Nintendo is featuring a playable demo of Golden Sun : Dark Dawn at Gamescom in Germany from August 19-22 next week. Whether or not this will be the same demo that was shown at E3 remains to be seen, but here's to hoping that we'll see some new content.I'll be sure to update you all with any new information that becomes available, should a press release accompany the demo. Source: IGN
According to amazon.com, Golden Sun: Dark Dawn is scheduled to be released on December 31, 2010 in the US. http://www.amazon.co.../dp/B001TOMR6Q/ Until we get an official confirmation of some sort, please treat this as a rumour, but Amazon have generally been accurate in the past. It's the absolute latest day the game could be released while still sticking to the "Holiday 2010" schedule, anyway, so it can only come out earlier if Amazon are incorrect. It is likely that more information on the game, and the Japanese release date, will be announced at Tokyo Game Show in September.
Three new Dark Dawn scans have made their way onto the internet. The first is a few days old, but it has a nice, high quality version of the Matthew artwork. The next two scans show (part of) the new, reshuffled world. Also included is a screenshot of another summon (Kirin?), and apparently, all of the djinn in the game will differ slightly in appearance (meaning they will all be unique).
Just a quick update to let everyone know how website development is progressing. We have decided to extend the deadline for website feature submissions to August 1st, so if you have an idea and are interested in applying for a staff position, be sure to check that out. Development of the clan system is going well, and although I originally had planned to have it up and running early this week, I have decided to push its release back to some point next week in order to iron out a few issues which I won't have time to fix over the weekend. Content wise, you will most likely have noticed that the GS1 content section is relatively complete (a lot of pages will be rewritten/redesigned in the coming months, however), and I am working on putting up all of the Dark Dawn information that is currently known, with media soon to follow. I will start working on reformatting and uploading the GS2 content early next month, and will start accepting new content submissions and staff content writer applications at that point. Finally, I have been working on a media gallery script with a searchable sprite database, which should be pretty neat (and useful for a community project that I'm planning, but more on that later). I have run into a few problems, however, and indexing all of the files will most likely be extremely tedious, so I don't expect to launch the galleries until some time next month. If you have any high-resolution or rare artwork from the first two GS games, please let me know. I'll also be giving the main website design a slight facelift to improve navigation and website-forum interactivity. You should also expect some clan-themed forum skin options at some point =) So that's an overview of what to expect for the second half of July / August. Thanks for your patience, everyone, and keep posting
UPDATE: I think I should make it clear that moderator/admin positions are going to be very limited, and this topic was meant to be for website staff positions. I know that there are lots of people here that have had moderator/admin positions on previous versions of the forums, both on GSAR and ET, but if I were to give positions back to everyone we'd end up with something like 10 admins and 20 moderators, which is just ridiculous. Unfortunately, there are going to be a lot of people who we will have to say no to, even if they have shown themselves to be more than capable in the past, and we still have to make room for new people to have a chance. I'm still working on sorting out exactly what needs to be done content wise, then I will talk with Kemo and Zip. We will probably first approach the people who contacted Zip showing an interest in helping out before the website was even up as it is only fair (Ryu, Tinder, Twit, maybe one or two others, I can't remember). I am, however, at the same time going to compile a public list of GAME RELATED content that can be written for the website (and everyone please feel free to add to/suggest changes to this list); in addition to this, as I have previously mentioned, we are going to need a lot of interactive and unique content, which is where the staff positions will really come into play. Anyone is more than welcome to contribute content as long as it is of reasonable quality, but we will have to limit the number of "official" staff members in order to maintain some semblance of a structured community. As Ryu suggested earlier, we will put up an application form and I'll be able to allocate people based on their strengths. If you can show me that you're capable of making a continuous contribution (it doesn't really matter if you aren't able to contribute very often, but as long as it's not just a once off thing), you'll be more than welcome to a website staff position and possibly forum staff position. Oh and, there's also a lot of room for forum development - I don't want the focus to be solely on website content. If you think you have a good idea for a forum feature, even if it's something potentially complex such as an RPG system idea, feel free to post about it. ------------------------------------------------------------------------------------------------------------- Please let me know in this topic if you are interested in a staff position on the website, or just want to help out with the construction and not gain a permanent role on the staff. I'll give you access to the staff forum where we are going to be discussing what has been done so far/what needs to be done in terms of content (I'm still debating whether or not to make this discussion public, actually). Staff ranks and all of that can be sorted out later.
Hey guys, if you're looking for a new way to keep updated with the Refuge, follow us on Twitter! Follow the link below, log in to your Twitter account, and select "Follow!" Follow the GSAR Twitter Account
Hey everyone, and welcome to the revival and fusion of two former Golden Sun websites, GSAR and Elemental Temple. I'm sorry about the delayed launch, but I ran into some unexpected problems with the skin which I wanted to repair before making it public. Those of you who were members of the original GSAR probably won't know me (I think I was a member back in 2003, but I can't remember which username I used), but I used to go by the name of Blitz and was the former webmaster of Elemental Temple. I currently run a Fire Emblem website, FEE. I believe that Zip has already told you that anyone who was a staff member of the original website is more than welcome to regain their old position here as long as they remain a committed member of the community. I realise that things will most likely start off very slowly, but I plan on spreading the word in the coming months, and hope that we will be able to build up an active community before the release of Golden Sun: Dark Dawn at the end of the year. You will most likely encounter several forum errors as I took a few shortcuts when designing this skin, so if you do find something that doesn't look right or a feature which doesn't work, please let me know in this topic. It is designed to be best viewed in Firefox and Google Chrome, so please keep that in mind if you're using another browser and something looks a little odd. Also, for those of you who have large monitors (like myself), I am working on a fluid version of this skin which will stretch across the whole screen. The website itself is coming along nicely, and should be ready for launch at some point next week.
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Nintendo is featuring a playable demo of Golden Sun : Dark Dawn at Gamescom in Germany from August 19-22 next week. Whether or not this will be the same demo that was shown at E3 remains to be seen, but here's to hoping that we'll see some new content.