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                        <span style='font-size: 22px;
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line-height: 1em; font-family:arial;'>Golden Sun: Nightmare of Alchemy:</span><br/>A chainstory that is currently being written by members of our community. Check out the <a href='http://www.gs-adeptsrefuge.com/community/nightmareofalchemy1' target='_this' style='text-decoration:underline;'>first chapter</a>, or get involved!
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                        <span style='font-size: 22px;
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line-height: 1em; font-family:arial;'>Golden Sun: Adept's Refuge Forums:</span><br/>Visit our <a href='http://www.gs-adeptsrefuge.com/forums'>Golden Sun Forums</a> to discuss anything pertaining to the Golden Sun games, and beyond!
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                        <span style='font-size: 22px;
font-weight: bold;
letter-spacing: -0.05em;
line-height: 1em; font-family:arial;'>Age of the Adepts:</span><br/>A Golden Sun-inspired, text-based MMORPG. Currently in early development; look out for information soon.

NEWS & UPDATES


Dear GSAR

posted by Dave on Monday, 17. February 2014 @ 00:09:52 View Replies
Totally jumping on the "letter to GSAR" bandwagon here. Unfortunately, this one isn't quite as positive as the other ones have been...

As you may have noticed, I haven't been around for the last month or so. Basically, between my incredibly hectic uni timetable at the moment (full time hospital rotations), my commitments to other projects, and some work I'm doing on the side to try and make some money, I'm the busiest I've ever been. On top of this, due to some, uh, recent developments in my personal life, I don't really have any free time right now.

Unfortunately, that means no GSAR. As a result of this, things like DotR are going to be put on hold. I doubt I'll be able to even look at the code, nevermind work on it.

So I'm going to be absent for the next few months, maybe even the whole first half of the year, or even beyond. I'll try to check back once a week if I have a chance, but it won't be for long. We have a great staff team who are more than capable of running things in my absence, so I'm sure the site will continue to power on ahead and even grow :)

If you need to contact me urgently, send me a PM, and I'll try to respond as soon as I can. Otherwise, I'll see you all... sometime.




And the winner is... *drumroll*

posted by Patsy Dragon on Tuesday, 14. January 2014 @ 05:52:27 View Replies
(Long overdue announcement~)

Congratulations, Misery, on winning the GSART contest!

winner.jpg
(Click to enlarge)

I will award the medal and gold shortly. I will let Dave take care of the Community section (since I can't access it anyway).

Thank you to everyone that participated! It was fun seeing everyone's work on display. I hope that our next contest is bigger than ever! ^^

Here is a link to the rest of the entries!

Also, special mention to Robert Joe. He won second place!

Posted Image




Djinn (of the Refuge)

posted by Dave on Wednesday, 25. December 2013 @ 05:23:10 View Replies

Posted Image


Please note that most of the data currently on display (ie. skills, psynergy, djinn names etc) is just placeholder data for now.


D(otR) is an online text-based game, which can be described essentially as "Pokemon with Djinn". The base mechanics will be somewhat similar to Pokemon:
  • You run around fighting monsters (only Djinn can be 'captured', though)
  • Carry 6 djinn in your party
  • Fight 1v1 battles (for now)
  • Have the option of 4 psynergy attacks that use PP from a pool rather than a set number per move (with the addition of basic Attack/Defend options, + summons)
  • And so on.
All Djinn are randomly generated, and have a unique name - there will only be a single Venus djinni called "Rock", for example. The only thing that won't be unique will be the djinni's icon, for obvious reasons. All of the official Djinn from the games will be included, but they'll be either very rare encounters or rewards for major events. As you'd expect, trading between players will be possible.


I'll go into a bit more detail on the specifics of the battle system sometime soon (possibly along with a screenshot of the current interface), but for now, it's still fairly underdeveloped. That said, I must say that what I have planned is pretty damn awesome. I hope to have something ready by sometime early next month, but won't make any promises. All I'll share right now is this shot of part of the current battle menu (which will most likely change):



Posted Image



In terms of character progression, I'll be including several MMO-like features. At the core of this will be the skill system - the idea for which is heavily borrowed from a MMO called EVE Online. Essentially, you'll be able to learn and train a number of different skills which will have various effects, examples of which you can see on the current 'My Skills' page.

Once you've learnt a skill (through the use of a skillbook item), you'll be able to train that skill up to a max level of 5. Learning a skill gives it to you at level 0 - you need to train it to at least level 1 for it to have any effect. Training is simply a matter of time - hover over the "Level..." text and click the 'Train' button. Only one skill can be trained at a time, and the amount of time it takes depends on your Skill Point generation rate, which will be able to be increased by several skills and items.

Once a skill has finished training, the sever will automatically advance it to the next level - this process occurs every 5-10 minutes. I'll add an option that allows you to manually complete the training at some point.



So what can you do right now? Very little, unfortunately. To test the Skill system, you can train your 'Djinn Commander' skill, or use the skillbooks in your inventory to learn a few more skills that can be trained. But that's about as far as it goes right now - there will be more news on further testing soon. Also note that most data will be wiped before the game goes into a live release, so don't worry about specifics for now.


Once more features are up, I'll create a subforum for discussion, but for now if you have any problems/comments please let me know in this thread. I'm very open to suggestions, but maybe hold off on them for the moment, until we've moved past this initial phase.




"The Refuge"

posted by Dave on Saturday, 14. December 2013 @ 06:27:39 View Replies
"The Refuge" is an area that's intended to act as a feature portal of sorts, where you will be able to use coins/play minigames/participate in certain events etc. Think of it as a sort of community "game". The features are currently very limited, but will expand over time.

At the moment, there are quite a few empty pages, and probably some bugs. Achievements will be most likely be coming sometime next week, the Lucky Medal Fountain a little later than that.

You'll also find the first phase in a small community event that will play out over the rest of the month...

http://www.gs-adepts...om/refuge/coins



More info to come.



Oh and, this isn't Super Top Secret Project #508. That'll be unveiled faaaiiirrrlllyyyy soon.




Refugian Secret Gift Exchange!

posted by Patsy Dragon on Thursday, 05. December 2013 @ 08:44:11 View Replies
IMPORTANT NOTE: Instead of PMing the gift to me to distribute, please PM it to Zip instead! He kindly offered to be the distributor and name randomizer for this event.


To spread love and happiness around our community, why not try a secret gift exchange? We were talking about it in the site chat room earlier today, and it seemed like a fun idea!

What is this, exactly? It's essentially a internet-based Secret Santa. Participants create gifts for each other, whether it be art, a literary work, music, etc. All the participants' names are placed in a proverbial hat, and each person will get a randomly selected name. But they cannot tell other people the name that was picked.

Once you have finished making your gift, PM it to me PM it to Zip so he can distribute it to your recipient on the deadline (which is undetermined for now, but I'd like to say either December 25th or after the new year). Part of the fun is guessing who made the gift!


Post here to sign-up, comment, and ask questions! Please include your interests (hobbies, , etc.) in your post so people aren't completely lost on what to give you. =) Sign-ups will close in one week.

Sign-ups:

1. Ivan Strider
2. Misery
3. Kirigishi
4. Umbra_Clan
5. Lightseer
6. Nyran
7. What?
8. Patsy Dragon
9. Scorpio
10. Sid
11. Char




The GSART Contest! Create ART for GSAR~!

posted by Patsy Dragon on Thursday, 05. December 2013 @ 08:12:41 View Replies
(For clarification's sake, the GSART is completely unrelated to the GSARP, the roleplay. But it's just as cool!)

Hello everyone! We are happy to present a Fanfiction, Art, and Music Contest appropriately named the GSART! Show off your creative side as we celebrate the game series that helped give birth to our community!


The rules are straightforward - submit a creative work of any medium. It must be related to the Golden Sun series in some way, shape, or form. The link between your work and the game series can be strenuous, but the connection must be present! We want to do something with the games every now and then, you know?

Submissions will be posted in submission threads that staff will post in both the Gallery and Library subforums. All members will be able to cast their votes for the winner via PM.


The prize? Bragging rights, countless accolades from your fellow Refugians, a big hug from me, and an opportunity to share your creation to the world in the Community section of the site! The Community section has not seen much use apart from the plot teasers for the GSARP (Alchemy's Reckoning) and Nightmare of Alchemy, a community story project that died off. We would love to see that section connect to the Refuge once more, so what better way to start than to have a contest such as this?


The deadline is midnight (EST) on New Year's Day, although we can extend the deadline if necessary. We know that this is rather short notice, and with the holidays coming up we don't want to stress people out too much.

So, basic rules:

*Submission MUST be related to the Golden Sun games in some way.
*One entry per person.
*Works can be art, fiction, and music.
*Submissions will be posted in the Gallery and the Library subforums in threads that the staff will post sometime in the near future.
*Deadline is midnight (EST) on New Year's Day.

I wish you all the best in your endeavors! I am excited to see how this turns out. =)


Also, credit to Misery for giving What? the inspiration to create this contest. We lovingly referred to this contest as your bastard child for a while~




ARCHIVES:

» Two Wild Staff Members Appear...
posted by Dave on Tuesday, 03. September 2013 @ 00:55:22

» State of the Refuge (2013)
posted by Dave on Sunday, 04. August 2013 @ 03:17:30

» Wiki (of the Refuge)
posted by Dave on Saturday, 03. August 2013 @ 04:08:13

» [Official Calendar] 1-Year Anniversary of the GSAR Revival
posted by Kirigishi on Wednesday, 17. July 2013 @ 05:26:19

» ToK Belinsk Arts Festival
posted by Ryu Gaia on Monday, 03. June 2013 @ 04:18:28

» Light and Glass
posted by Ryu Gaia on Tuesday, 14. May 2013 @ 06:21:18

» [GSARP] Golden Sun: Alchemy's Reckoning
posted by Ryu Gaia on Sunday, 12. May 2013 @ 11:13:51

» S E V E N
posted by Dave on Sunday, 31. March 2013 @ 12:27:29

» Community Feature Request - March 2013
posted by Dave on Friday, 08. March 2013 @ 23:53:44

» Announcement: Of Admins and Power
posted by Dave on Saturday, 19. January 2013 @ 10:02:05


View More...


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