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Gradient Soul: Character Creation Thread


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#21
Swordmaster

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Cross
Race: Talkind
Subrace: Human
Gender: Male
Age: 25
Appearance: (to be added)

Element: Mercury
Fundament: Sol

Innate Role: Striker
Sub Role: Protector
Inept Role: Controller
Training: Warrior
Proficiencies: Sword, Bow, Blade, and Martial Weapons

Level of Experience: Veteran
Class: Vanguard
Spells:
[3] Frost, Tundra, Glacier (Basic Base)
[1] Winter's Bite/Winter's Spite/Fimbulwinter (Focused Piercing)
[1] Frigid Doom/Frozen End (Surge Burst)
[3] Placid Plain, Frozen Field, Winter Wonderland (Advanced Zone Lingering)
[1] Drain/Improved Drain/Greater Drain (Channel Enchant - PP Drain)
[2] Boost, Fury (Basic Buff - Attack, Advanced - Power Buff)
[2] Spur, Haste (Basic Buff - Agility, Advanced - Long Buff)
[2] Center, Endure (Basic Buff - Resistance, Advanced - Long Buff)



Character Stats:

HLT - A
ENG - F
ATK - S
DEF - B
CST - D
WRD - C
RSL – E

Skills and Abilities:

Moral Alignment: Individual Law (-50/+50)
Social Alignment: Wealthy Aristocratic (+50/+50)
Character Ideal: Leisure - Cross will try to ensure he has as much leisure time as possible.
Character Bonds: None
Character Flaw: Lazy. Convincing Cross to do something may be difficult as he becomes dismissive if it involves more effort than he deems acceptable.

Character Bio:

Most Important Event:

Character's Family:
Father: Raphael. Alive.
Mother: Sheila. Alive.
Brother (younger): Chrim. Alive.


Does this character have any rivals? If so, who?
Does not have rivals. Does not wish to have any rivals.


Does this character have any enemies? If so, who?
None that he considers. May rub people the wrong way and have an unfriendly disposition.


If the character is part of an organization, does it have any enemies? If so, who? Anarachists and other countries, possibly.

What are you, the roleplayer, looking for in this RP? Fun escapism.

What do you, the roleplayer, specifically seek to avoid in this RP? Headaches, OoC drama and things that will consume too much of my time.

I'll edit this later.

Edited by Swordmaster, 18 April 2018 - 03:26 AM.

Spoiler

#22
Rolina

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Any reason to make everything bold?  I wrote the copy/paste script so all you had to do was type at the end of each section and didn't have to worry about the formatting at all.

Your buffs are weighted as 2 because you get two spells with them - they come with both a Basic and an Advanced version (Guard has Protect, Impact has High Impact, etc).  Because this is a simplified form of the system, you can freely choose whether the advanced buffs are Long Duration, Wide Area, or Amped Power buffs.  Basically, do you want it to act like it resists the Break spell, acts like High Impact, or acts like Weapon Grace?  You can choose freely for any of the three.

Just a heads up - Your Channel Enchant has three ranks.  It's up to you whether you want to give them different names like Carnwennan's Heph character does, or keep a single name like my Evelyn example does.  Either way is fine, I just wanted to make sure you knew it was an option.

Is your Lingering Zone spell Advanced or Expert level?

Character bonds is a required field.

The questions at the end are so I can create content that involves your character's past, can insert stuff you're wanting to see in the RP, and can avoid stuff you don't want to experience.  Basically, it's so that the RP I run can appeal more to you with the kinds of things you'll find in it.  The more information and details you provide, the more plot hooks I can use to keep things interesting.

That should be about it for the stuff before the edit you said was coming.  Looking forward to the addition of appearance, bio, and most important event.
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#23
Ignatius

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Will update soon with appearance.

Torecius

Race: Talkind
Subrace: Elven
Gender: Male
Age: 28
Appearance:

Element: Mars
Fundament: Luna

Innate Role: Striker
Sub Role: Controller
Inept Role: Supporter
Training: Caster
Proficiencies: Staves, Blades, Martial Weapons

Level of Experience: Veteran
Class: Ampholyte
Spells:
[3]Neutral - Base - Basic: Acid, Acid Spray, Acid Scorch
[3]Neutral - Base - Expert - (Rank 2+) - Piranha Splash, Hydrochloric Squall, Sulphuristorm
[1]Neutral - Focused - Piercing - Nitric Arrow, Hydrofluoric Javelin, Fluoroantimonic Spear (Rank 1, upgrades at 3,5)
[1]Striker - Burst - Resonant – Neutralizer (Rank 2, upgrades at 4)
[3]Striker - Lingering - Zone - Advanced - Potassium Hydroxyvortex, Rubidium Hydroxyvortex, Cesium Hydroxyvortex
[1]Striker - Enchant - Aspect Enchant - Concentration (Rank 1, upgrades at 3,5)
[1]Striker - Enchant - Ailment Enchant - Disease Enchant (Rank 3, upgrades at 5,7)
[1]Controller - Ailment - Channel Effects - Health Drain (Rank 1) - single-target, based on Element Level, Element Power and Casting
[1]Controller - Ailment - Spiritual Ailments (Greater) - Poltergeist (Rank 4) - Reflect 33% of single target's damage dealt 50% of the time
[0]Neutral - Utility - Kinetic - Move
[0]Neutral - Utility - Kinetic - Force
[0]Neutral - Utility - Intrinsic - Imbue - Through power of spirit, Torecius presses an enchantment into and throughout an item. Requires appropriate materials.
[0]Neutral - Utility - Intrinsic - Soulsearch - Torecius reads the spirit of the target to get an idea of what kind of person they are

Character Stats:
HLT - E
ENG - A
ATK - D
DEF - F
CST - S
WRD - C
RSL – B

Skills and Abilities:
Herbology - Able to locate, identify and collect herbs and plants, which are mostly used to create potions, but occasionally for more direct applications, or cooking.
Potion-making - With the right materials, Torecius is able to create potions with various restorative and tactical uses.
Scavenging - Living a rather frugal life, Torecius makes the most of what he finds in nature and from fallen enemies in order to make ends meet.
Crafting - Having learned craftsmanship from a Vesylani, Torecius can create moderately strong weapons and other equipment, though since he doesn't often sell his services, his expertise is somewhat limited when it comes to forging equipment types he doesn't use himself or see on a regular basis. Requires suitable materials, time and working environment.
Enchanting - Torecius's true talents in creating useful equipment lie in using his powerful Psynergy in combination with knowledge of Alchemy and nature to imbue them with various hidden strengths which may amplify their users' powers or resiliencies, or grant them additional abilities. Requires suitable materials and time, and is preferably done at the same time the item is crafted.
Languages - Reads and speaks a few languages other than his native tongue.

Moral Alignment: Collective Freedom (+70/-60)
Social Alignment: Well-off Upper-Middle (+25/+45)
Character Ideal: Pursuit of the greater good
Character Bonds:
Harlan, who found, raised and trained Torecius
Kargu, a hermit craftsman who taught him Vesylani crafting and enchanting
Gianna Vysilio, patroness of Harlan’s studies, and who has purchased Torecius’s crafting and enchanting skills on several occasions

Character Flaw:
Occasionally too dismissive of the short-term effects of his decisions, which can result, among other things, in a lack of courtesy.
Can be a bit egotistical.

Character Bio:
Abandoned near the Misaka Forest as a young child, Torecius was found by a traveling human, a scholarly Venus Adept named Harlan who soon recognized his Psynergetic aptitude, and eventually took him in. The relatively wealthy Harlan would have a house built for them in the nearby town of Misaka, from which they would make daily excursions to the forest for Torecius to hone control of his initially wild and dangerous acidic and caustic Psynergy, under the tutelage of Harlan, who conducted studies of natural phenomena in the area. After that time, his mentor resumed travels to study in various other places, taking Torecius along, teaching him to read, write and do arithmetic, and schooling him rigourously in Alchemy and Psynergy, both for which Torecius developed a passion. As they traveled throughout the lands, he picked up some herbology and potion-making, and developed an appreciation for study of the natural world.

Torecius learned quickly and soon became a skilled Lunar Mars Adept, but believed that he would learn faster if forced to rely more on himself, and as such, parted ways with Harlan to strike out on his own and further his studies and training. He gradually developed an interest in powerful and rare artifacts, and began to devote time to seeking them out for study. A year later, near the trading town of Sirana, he came upon an Orcish hermit craftsman named Kargu, a Vesylani, part of an ancient order of craftsmen renowned for their skill in enchantment. The persistent Torecius eventually wore down the stubborn hermit and convinced him to share his knowledge. After learning the fundamentals of creating weapons and armour, Torecius discovered that his mastery of Psynergy and knowledge of Alchemy afforded him a great advantage in imbuing items with hidden powers. He took to enchantments naturally, returning frequently to Kargu over the next several years to learn new techniques, in between honing his Psynergy and seeking out artifacts. Torecius now occasionally hires out his craftsmanship and enchanting, with Harlan’s patroness, the wealthy Gianna Vysilio being a frequent customer, but he lives a lifestyle more frugal than most, preferring to gather knowledge over wealth.

Recently, finding himself without the necessary resources to pursue a few intriguing artifacts, Torecius joined up with a band of Adepts for hire, calling themselves the Crimson Claws, in order to help him seek out the items. Focused on studying the artifacts, he performed some deeds during his year with the mercenaries that he would have once shunned as distasteful, but eventually philosophical differences led to a violent dispute with the rest of the Claws from which Torecius barely managed to escape, though this left the powerful artifact as well as his own enchanted staff in the hands of Claw leader Dorza, a Dwarven Mercury Adept.

Most Important Event: Growing up under the wing of Harlan. While grateful to and respectful of the man who took him in, through exposure to Harlan's lifestyle as one of the "haves" of society, and all of the various sidetracks from his studies that came with that, Torecius gradually developed an aversion to such aspects of his upbringing, which played an important role in his developing personality and ideals.

Character's Family: Mother and father, both dead (status unknown to character)

Does this character have any rivals? If so, who? He sees Harlan and Kargu as friendly rivals in a way, wishing to surpass his former mentor’s Psynergetic mastery, and to become a stronger enchanter, if not craftsman, than Kargu.

Does this character have any enemies? If so, who?
The Crimson Claws, a band of thugs and mercenaries. Led by the Dwarven Mercury Adept Dorza, they betrayed Torecius and now hold a powerful artifact which Torecius wishes to study, as well as his enchanted staff.

If the character is part of an organization, does it have any enemies? If so, who?
No organizations; his affiliation with the Vesylani is not official, as he’s never been formally initiated into their ranks.

What are you, the roleplayer, looking for in this RP?
Willingness to write inactive players' characters out of the story (both by the inactives themselves and the GM). Letting an RP die due to an inactive player doesn't make sense to me when there are other active players who've invested time and effort in it.

What do you, the roleplayer, specifically seek to avoid in this RP?
Getting overburdened or restricted by rules and mechanics.
Disagreements getting out of hand.

View PostGalactaRay, on 13 August 2015 - 08:43 PM, said:

Fire is the silent hero

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#24
Carnwennan

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I dig it! And I very much enjoy the theme between the spells, heh.
Let's see, I'll throw out some class name ideas:

Neutraliser; Imbuer; Acrid; Polyprotic; Acerbic; Corroder; Caustic; Render; Amphoteric/Ampholyte; Hydroliser.

At least, if you're goin' for the acid route, that is.
"Hey Red. We're not going to get away with this, are we?"

#25
Rolina

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Common?  Elven?  Dwarven?  This isn't Forgotten Realms, those aren't languages in this world.  Plus, you're probably better off just saying that they knew a few languages other than their native tongue, that way it's a bit more flexible in the narrative.  I'll name the languages as I come up with the nations that speak them.

Still need to know the character's family.

Might as well give your class a name.  You can treat it like profession, so if someone asks what your character is/does, they could give an answer, such as Mercenary, Soldier, etc.  No need to come up with a full line, though.

That's pretty much the only issues I see.  Fix those and yer good!
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#26
Ignatius

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View PostCarnwennan, on 23 April 2018 - 02:31 PM, said:

Ampholyte
This! Great one! Thanks.

View PostRolina, on 23 April 2018 - 02:42 PM, said:

Common?  Elven?  Dwarven?  This isn't Forgotten Realms, those aren't languages in this world.
ATTN: roleplayer who has dwarven words in their bio

your heritage is a lie

View PostRolina, on 23 April 2018 - 02:42 PM, said:

Still need to know the character's family.
Family is unknown to the character, which is what the question mark was meant to signify. He was found alone as a young kid.

View PostGalactaRay, on 13 August 2015 - 08:43 PM, said:

Fire is the silent hero

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#27
Rolina

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Even if they're unknown to the character, I need to know their status.  If they aren't known by the character, make note of that.  If they were killed by someone, let me know.  If you have a desire for a family member to meet them (ex: brother, parent, etc), let me know that as well.  This way I can use your character's unknown family as a possible plot point.

As for the dwarves, you can still have them have another language - however, much like in the real world, languages tend to be national or ethnic in origin, rather than being racial.
Empty until I find something new to do with this space.

#28
Ignatius

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Hm, seems like kind of a weird bit of info to require when you have yet to come up with major things like nations or languages yet. Also, it spoils potential plot elements I can write about. I suppose each GM has their own way of doings things though.

Both parents are dead.

View PostGalactaRay, on 13 August 2015 - 08:43 PM, said:

Fire is the silent hero

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#29
Rolina

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Spoiler

As the GM, I am creating the story, using information you give me to build that story.  No places have been made yet, as I wish to incorporate places created by my players.  None of the info in the application is meant to be for your character, but instead it's for my sake.  I've a lot of stuff to make,so the more data I have the better off everyone is.  Because of my approach, I don't have a super detailed world for you to explore - I'm crafting one from the data you give me.  

However, I do know certain things about this world, and if I bring one of those things up, I expect you to comply with the changes I request if you wish to be in the RP.  Things like psynergy being a skill everyone has, and a setup of languages that isn't based on race, especially when cultures in this world are going to be a lot more intermixed than in Tolkien-esque fantasy.  There is no Dwarven Mountain City or Elven Forest, divides are ethnic like in our world, not racial like in stereotypical fantasy.  If I detailed every tiny thing you needed to know, then you'd be more daunted with character creation than you already were.

As such, the things I'm looking for are things relevant to the story.  When I ask for what you do or don't want to see, I mean in the story - this isn't a place to make passive aggressive remarks at the expense of the GM.  Read the example I posted to see what kind of things you need to put here.

Remember that this application is not your character profile or bio.  It's not meant for you or the other players, but for me as the GM - and as I am the GM, I don't need to provide justification.  I'm the one running it, so I'm the one who says what does or does not need to be here.  I'm the one who gets to say no to anyone who doesn't look like they'd work well with the group.

And speaking of, you will be a group.  This isn't an MMO or some crazy multiplayer game, there's not room for the assumption that you'll just find a bunch of people to adventure with.  You guys need to talk to each other and coordinate more.  I won't say you have to be a balanced team, but there's more interesting things I can do if you are, and you need to get in the habit of talking to each other anyways.

Don't think of this like a normal every day RP where people do things willy nilly.  Treat this as a Tabletop game, because that's how I'm running it - a diceless D&D session.
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#30
Ignatius

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View PostRolina, on 25 April 2018 - 09:15 AM, said:

None of the info in the application is meant to be for your character, but instead it's for my sake.

View PostRolina, on 25 April 2018 - 09:15 AM, said:

Remember that this application is not your character profile or bio.  It's not meant for you or the other players, but for me as the GM
what the what

The application may not be the character bio, but it literally contains a required field called Character Bio. My application contains 99% of the information I know about my character, and is the only written version of that info I have. This is a public thread that all the players are reading, and you're encouraging us to help each other with our characters to build a team. This thread is the only source of info I have to refer to about my character and his teammates. If the info were located elsewhere, I wouldn't refer to it anyways, because I already have it all in one handy place in this thread. So how/why is the info in the application about my character not "for" my character, for me, or for the players I'm trying to work with?

View PostRolina, on 25 April 2018 - 09:15 AM, said:

However, I do know certain things about this world, and if I bring one of those things up, I expect you to comply with the changes I request if you wish to be in the RP.  Things like psynergy being a skill everyone has, and a setup of languages that isn't based on race, especially when cultures in this world are going to be a lot more intermixed than in Tolkien-esque fantasy.
I didn't see anyone refusing to comply with your requests, and I'm not sure what attacks you're repeatedly defending your rights as GM against. It should go without saying that players can't play if they don't play by the rules. Having said that, it sounds like it's worth suggesting to you that you'll probably have better success attracting the number of players you want and keeping them engaged to the degree you want, the more your rules take their desires into account, rather than responding to everything with "because what I say goes."

View PostRolina, on 25 April 2018 - 09:15 AM, said:

When I ask for what you do or don't want to see, I mean in the story - this isn't a place to make passive aggressive remarks at the expense of the GM.
As explained to you in private chat, I interpret "the roleplay" as including in-character and out-of-character stuff, especially since both aspects can either help or hinder enjoyment, and there was no passive aggression in my words. I provided an honest answer I believe would be helpful for everyone to keep in mind - yes, especially you, given your history, but everyone nonetheless - in order to meet the goal we all share of enjoying the roleplay. To try and help guide this community in that healthy direction, I will make such comments where I deem fit.

To finish, a suggestion:

View PostRolina, on 25 April 2018 - 09:15 AM, said:

Who are they?  Were they killed by a specific person or event?  These are things I can use to create plot elements involving your character, such as them finding out about their family and what happened to them, and creating a plot thread for your character to investigate or hunt down the person/group that did it, etc.

I create things based on info you provide - it's a style of GMing I've grown fond of, because it gets the players more invested.
(That's from your original post, but is basically an echo of what you're saying in the new one)

I understand what you're trying to do. I recommend considering a tweak to your methodology of getting characters to provide "knives" for you to twist to engage them - how about, if you provide a list of, say, seven "knife" questions in the application, requiring players to fill in a minimum of four or five?

I'm reluctant to provide details about Torecius's family because Torecius's family is not really important to Torecius, and so I, the player am not as invested in plots about his family as I am in plots about the other elements I've specifically identified in my character's application - pursuing artifacts, working towards the greater good, dealing with the Claws, stuff involving his "bonds", Kargu, Gianna Vysilio and Harlan. If at some point I felt his character could benefit from some plot involving his family, I would like to have the freedom to fill in those blanks, organically - not forced to make something up on the spot, or worse, spend time making something up legitimate, that I don't really want to see in the roleplay anytime soon. You might respond that I could just put that under "what I don't want to see in the RP" if I don't want you to use it, and if that is your response, my answer is "I could, but I think that's a waste of both of our times when we could just skip creating it in the first place and focus on more important things." I really think it would be good for everyone if roleplayers had a bit more freedom in choosing their knives.

View PostGalactaRay, on 13 August 2015 - 08:43 PM, said:

Fire is the silent hero

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#31
Rolina

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I don't have to argue with you.  I told you what I require, and I expect you to comply, or you're not in the RP.  It's that simple.

If you want to imply that this kind of story direction you seek with the character, the in the family section, as you fill it out as you're expected, make note of that so I know not to focus on your family as a major story point.  That's the entire reason it's there.

I'm not going to sit here and be lectured to about how to run my own damned game, Ignatius.  If you don't want to do what is asked, you can always not enter.
Empty until I find something new to do with this space.

#32
Ignatius

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I don't feel that an RP like this where the GM is so focused on their own way of doing things that they're unable to listen to feedback (despite asking for creativity and feedback), and so easily turning comments into attacks and discussions into heated arguments, is going to work for me. The RP idea seemed good, but not when it's paired with an attitude like that.

I'm out. Sorry, Carn and Swordy.

View PostGalactaRay, on 13 August 2015 - 08:43 PM, said:

Fire is the silent hero

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