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Member Since 26 Jan 2012
Offline Last Active Feb 06 2019 01:00 AM

In Topic: Wish list for The Refuge!

29 May 2018 - 02:07 PM

@Ryu: Would members be allowed to join more than one group at a time? I can't help but imagine a bunch of groups cropping up because their founders get inspired one day, only for the group to never grow beyond one or two members, and then to die out within two or three weeks. Seems a bit "chaotic", as Ig put it.

View PostIgnatius, on 28 May 2018 - 09:21 PM, said:

What meaning are you attributing to "forum-wide system" that would include our current clans but exclude these clubs? My understanding of the suggestion is that they would fill a very similar niche, but with clubs being more chaotic, haha.

"Forum-wide" probably wasn't the best word for what I was going for either. But basically a system where certain overarching parameters are already put into place before members start to explore and develop their groups. On this current forum, for example, the clan system was pre-defined as having four clans, all set in a fictional world governed by Golden Sun physics. A common world map was applied to all groups for world-building purposes, and we even launched forum-wide world-building campaigns. These kinds of activities, as well as the basic level of organization overseen by the staff, are elements I feel we should keep.

In Topic: What are you looking forward to right now?

24 May 2018 - 02:04 PM

This weekend I am driving up to my sister's apartment to move the electric keyboard to my place. I am so excited to have a "piano" again so I can play, sing, and start recording my new album. :o

In Topic: Answer the Question!

24 May 2018 - 02:02 PM

Columbus Day? It seems pretty silly that we celebrate a dude who originated from Italy and had no real interest in helping America in any way. In fact, he killed a bunch of the natives, so uh...

Then again, I probably shouldn't be surprised we celebrate him, 'cause 'murica.

Do you wear glasses or contact lenses? If not, which do you think you'd prefer to wear if you had to?

In Topic: Wish list for The Refuge!

24 May 2018 - 01:47 PM

View PostIgnatius, on 24 May 2018 - 05:55 AM, said:

  • A system that better rewards activity for groups or individuals who won't end up at the top of a leaderboard. Maybe provide some sort of bonus once certain thresholds are reached, in the form of group points, medals (see below), coins if we still have a worthwhile coin system, perks in other ongoing activities, etc.
  • Nerfing amounts of points awarded for pure posting, instead giving more emphasis to participation in activities and events

Okay, I'm down for these.

As for the number of groups-- Maybe three, then? This will somewhat reduce the possibilities for inter-clan dynamics during worldbuilding, but I see your point about trying to keep all the groups active. From my experience, a core of three or four active members per group is enough to really drive group identity, and by my estimate we have about the right amount to make three groups solidly happen. We just need to be careful about the balancing. (Also keep in mind that we are hoping to build our member base, if only slightly.)

@Ryu: Members will definitely be able to set up clubs for various activities non-specific to the Refuge, but I do feel pretty strongly about us maintaining a forum-wide system. Of course, members won't be required to join a clan, but I think such a system is important for our larger community identity.

In Topic: Wish list for The Refuge!

24 May 2018 - 01:37 AM

While I am 100% behind bringing back the four-clan system, I am going to suggest leaving out the associated clan points system. I have observed during our time on this forum that the points system hasn't really done anything to substantially boost activity. In fact, to the opposite effect, it has sometimes become divisive and unnecessarily complicated, such as during the Expedition Into the Mist campaign and when awarding contest prizes.

In my opinion, the clan system is enough of an asset to our community by itself, as it allows members to develop small-group identities/dynamics, as well as engage in a collective world-building project.