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Ignatius

Ignatius

Member Since 28 Dec 2013
Online Last Active Today, 02:25 AM
*****

In Topic: The food/"what are you eating" thread.

Today, 02:25 AM

Stirfry.

In Topic: The food/"what are you eating" thread.

Yesterday, 09:03 PM

Spaghetti carbonara for lunch. Not bad.

In Topic: Answer the Question!

Yesterday, 09:00 PM

What does "published" really mean in the age of the Internet and social media, anyway?

...No.

What is your favourite kind of shirt to wear?

In Topic: Gradient Soul: Character Creation Thread

Yesterday, 08:46 PM

I don't feel that an RP like this where the GM is so focused on their own way of doing things that they're unable to listen to feedback (despite asking for creativity and feedback), and so easily turning comments into attacks and discussions into heated arguments, is going to work for me. The RP idea seemed good, but not when it's paired with an attitude like that.

I'm out. Sorry, Carn and Swordy.

In Topic: Gradient Soul: Character Creation Thread

Yesterday, 01:54 AM

View PostRolina, on 25 April 2018 - 09:15 AM, said:

None of the info in the application is meant to be for your character, but instead it's for my sake.

View PostRolina, on 25 April 2018 - 09:15 AM, said:

Remember that this application is not your character profile or bio.  It's not meant for you or the other players, but for me as the GM
what the what

The application may not be the character bio, but it literally contains a required field called Character Bio. My application contains 99% of the information I know about my character, and is the only written version of that info I have. This is a public thread that all the players are reading, and you're encouraging us to help each other with our characters to build a team. This thread is the only source of info I have to refer to about my character and his teammates. If the info were located elsewhere, I wouldn't refer to it anyways, because I already have it all in one handy place in this thread. So how/why is the info in the application about my character not "for" my character, for me, or for the players I'm trying to work with?

View PostRolina, on 25 April 2018 - 09:15 AM, said:

However, I do know certain things about this world, and if I bring one of those things up, I expect you to comply with the changes I request if you wish to be in the RP.  Things like psynergy being a skill everyone has, and a setup of languages that isn't based on race, especially when cultures in this world are going to be a lot more intermixed than in Tolkien-esque fantasy.
I didn't see anyone refusing to comply with your requests, and I'm not sure what attacks you're repeatedly defending your rights as GM against. It should go without saying that players can't play if they don't play by the rules. Having said that, it sounds like it's worth suggesting to you that you'll probably have better success attracting the number of players you want and keeping them engaged to the degree you want, the more your rules take their desires into account, rather than responding to everything with "because what I say goes."

View PostRolina, on 25 April 2018 - 09:15 AM, said:

When I ask for what you do or don't want to see, I mean in the story - this isn't a place to make passive aggressive remarks at the expense of the GM.
As explained to you in private chat, I interpret "the roleplay" as including in-character and out-of-character stuff, especially since both aspects can either help or hinder enjoyment, and there was no passive aggression in my words. I provided an honest answer I believe would be helpful for everyone to keep in mind - yes, especially you, given your history, but everyone nonetheless - in order to meet the goal we all share of enjoying the roleplay. To try and help guide this community in that healthy direction, I will make such comments where I deem fit.

To finish, a suggestion:

View PostRolina, on 25 April 2018 - 09:15 AM, said:

Who are they?  Were they killed by a specific person or event?  These are things I can use to create plot elements involving your character, such as them finding out about their family and what happened to them, and creating a plot thread for your character to investigate or hunt down the person/group that did it, etc.

I create things based on info you provide - it's a style of GMing I've grown fond of, because it gets the players more invested.
(That's from your original post, but is basically an echo of what you're saying in the new one)

I understand what you're trying to do. I recommend considering a tweak to your methodology of getting characters to provide "knives" for you to twist to engage them - how about, if you provide a list of, say, seven "knife" questions in the application, requiring players to fill in a minimum of four or five?

I'm reluctant to provide details about Torecius's family because Torecius's family is not really important to Torecius, and so I, the player am not as invested in plots about his family as I am in plots about the other elements I've specifically identified in my character's application - pursuing artifacts, working towards the greater good, dealing with the Claws, stuff involving his "bonds", Kargu, Gianna Vysilio and Harlan. If at some point I felt his character could benefit from some plot involving his family, I would like to have the freedom to fill in those blanks, organically - not forced to make something up on the spot, or worse, spend time making something up legitimate, that I don't really want to see in the roleplay anytime soon. You might respond that I could just put that under "what I don't want to see in the RP" if I don't want you to use it, and if that is your response, my answer is "I could, but I think that's a waste of both of our times when we could just skip creating it in the first place and focus on more important things." I really think it would be good for everyone if roleplayers had a bit more freedom in choosing their knives.