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Golden Sun: The Lost AgePsynergyType: W=wind/Jupiter, E=earth/Venus, F=fire/Mars, Wa=water/Mercury.-PP: Amount of PP consumed when using this Psynergy. -#: Number of foes or allies affected by the Psynergy. -Battle: Able to be used in battle or not. Some Psynergies, like Cure Well, can be used both in and out of battle. -Effect: What the Psynergy does. -These are in alphabetical order. _______________________________________________ Angel Spear: Type: W PP: 12 #: All Battle: Y Effect: Boost Atk with a heavenly blade. Annihilation: Type: E PP: 18 #: 1 Battle: Y Effect: Attempt to annihilate a foe. Astral Blast: Type: W PP: 5 #: 1 Battle: Y Effect: Attack with a celestial force. Aura: Type: F PP: 7 #: All Battle: Y Effect: Restore 50 HP to the whole party. Avalanche: Type: E PP: 30 #: 5 Battle: Y Effect: Attack with a blast of rocks. Avoid: Type: None PP: 5 #: 1 Battle: N Effect: Encounter fewer monsters. Backstab: Type: W PP: 16 #: 1 Battle: Y Effect: Attack a foe from behind. Baffle Card: Type: W PP: 4 #: 3 Battle: Y Effect: Envelop foes in an illusion. Beam: Type: F PP: 7 #: 3 Battle: Y Effect: Attack with a searing heat beam. Bind: Type: W PP: 4 #: 1 Battle: Y Effect: Block a foe's Psynergy. Blast (1): Type: F PP: 5 #: 3 Battle: Y Effect: Attack with an explosive blast. Blast (2): Type: F PP: 7 #: 3 Battle: Y Effect: Attack with a massive explosion. Blaze: Type: F PP: 1 #: 1 Battle: N Effect: Manipulate flames. Blue Bolt: Type: W PP: 14 #: 3 Battle: Y Effect: Attack with a lightening bolt. Blue Dragon: Type: F PP: 17 #: 5 Battle: Y Effect: Attack foes with an icy blast. Blunt: Type: W PP: 11 #: 3 Battle: Y Effect: Drop enemy attack. Bolt: Type: W PP: 4 #: 1 Battle: Y Effect: Attack with a lightening bolt. Bramble Card: Type: E PP: 22 #: 3 Battle: Y Effect: Throw a card of the Thorn suit. Break: Type: Wa PP: 5 #: All Battle: Y Effect: Eliminate an enemy's bonuses. Briar: Type: E PP: 11 #: 3 Battle: Y Effect: Attack with sharpened briars. Burst: Type: None PP: 2 #: 1 Battle: N Effect: Break cracked objects. Call Demon: Type: E PP: 13 #: 1 Battle: Y Effect: Strike with a demon's fury. Call Dullahan: Type: W PP: 21 #: 1 Battle: Y Effect: Strike with Dullahan's might. Call Zombie: Type: Wa PP: 5 #: 1 Battle: Y Effect: Command a zombie to strike a foe. Carpet Bomb: Type: F PP: 29 #: 7 Battle: Y Effect: Attack with a bomb blast. Carry: Type: None PP: 2 #: 1 Battle: N Effect: Lift and move light objects. Catch: Type: None PP: 1 #: 1 Battle: N Effect: Grab light objects from afar. Cerberus: Type: F PP: 7 #: 3 Battle: Y Effect: Attack with the soul's fire. Chimera: Type: F PP: 7 #: 3 Battle: Y Effect: Attack a foe with a fiery blast. Clay Spire: Type: E PP: 13 #: 3 Battle: Y Effect: Attack with an earthen spire. Cloak: Type: None PP: 1 #: 1 Battle: N Effect: Hide away in the shadows. Cluster Bomb: Type: F PP: 11 #: 5 Battle: Y Effect: Attack with a bomb blast. Condemn: Type: E PP: 8 #: 1 Battle: Y Effect: Disable your enemy with evil. Cool: Type: Wa PP: 6 #: 3 Battle: Y Effect: Attack with freezing cold. Cool Aura: Type: F PP: 16 #: All Battle: Y Effect: Restores 200 HP to the whole party. Cure: Type: E PP: 3 #: 1 Battle: Y Effect: Restore 70 HP. Cure Poison: Type: Wa PP: 2 #: 1 Battle: Y Effect: Cleanse the body of poison. Cure Well: Type: E PP: 7 #: 1 Battle: Y Effect: Restores 150 HP. Curse: Type: E PP: 6 #: 1 Battle: Y Effect: Draw the spirit of Death to a foe. Cutting Edge: Type: Wa PP: 5 #: 1 Battle: Y Effect: Inflict damage with a shock wave. Cyclone: Type: None PP: 2 #: 1 Battle: N Effect: Conjure wind to scatter weeds. Cycle Beam: Type: F PP: 14 #: 5 Battle: Y Effect: Attack with a searing heat beam. Death Card: Type: E PP: 8 #: 1 Battle: Y Effect: Call the Reaper to claim your foes. Death Leap: Type: W PP: 22 #: 1 Battle: Y Effect: Beat a foe with a strange fan. Death Plunge: Type: W PP: 14 #: 1 Battle: Y Effect: Plunge your weapon into a foe. Debiliate: Type: F PP: 6 #: 3 Battle: Y Effect: Drop an enemy party's defense. Delude: Type: W PP: 4 #: 3 Battle: Y Effect: Wrap multiple foes in delusion. Deluge: Type: Wa PP: 20 #: 5 Battle: Y Effect: Attack with a deadly flood. Demon Night: Type: E PP: 12 #: 3 Battle: Y Effect: Unleash a myriad of monsters. Demon Spear: Type: W PP: 7 #: 1 Battle: Y Effect: Boost Atk with a demonic blade. Destruct Ray: Type: W PP: 21 #: 3 Battle: Y Effect: Attack with a magnetic storm. Diamond Berg: Type: Wa PP: 17 #: 1 Battle: Y Effect: Freeze and crush a foe. Diamond Dust: Type: Wa PP: 6 #: 1 Battle: Y Effect: Attack with crystalline ice. Dinox: Type: E PP: 3 #: 1 Battle: Y Effect: Attack with sharpened fangs. Dire Inferno: Type: F PP: 32 #: 7 Battle: Y Effect: Call forth the fires of the pit. Douse: Type: WA PP: 5 #: 3 Battle: Y Effect: Attack with a surge of water. Dragon Cloud: Type: F PP: 6 #: 1 Battle: Y Effect: Strike an enemy with a dragon cloud. Dragon Fume: Type: F PP: 35 #: 1 Battle: Y Effect: Attack with a plume of flames. Drain: Type: W PP: 3 #: 1 Battle: Y Effect: Drain enemy's HP into yourself. Drench: Type: WA PP: 10 #: 3 Battle: Y Effect: Attack with a torrent of water. Dull: Type: Wa PP: 6 #: 1 Battle: Y Effect: Drop enemy attack. Earthquake: Type: E PP: 7 #: 5 Battle: Y Effect: Attack with a mighty tremor. Elder Wood: Type: Wa PP: 14 #: All Battle: Y Effect: Tap the forests to restore 170 HP. Emu: Type: W PP: 10 #: 1 Battle: Y Effect: Call a giant bird to claw a foe. Enfeeble: Type: W PP: 6 #: 3 Battle: Y Effect: Drop enemy party's Resistance. Epicenter: Type: F PP: 33 #: 1 Battle: Y Effect: Strike an enemy with a dragon cloud. Eruption: Type: F PP: 14 #: 3 Battle: Y Effect: Attack with volcanic might. Estre Wood: Type: Wa PP: 14 #: All Battle: Y Effect: Restore 180 HP to all allies. Fairy: Type: Wa PP: 5 #: 1 Battle: Y Effect: Conjure faeries to restore 180 HP. Fiery Abyss: Type: F PP: 18 #: 5 Battle: Y Effect: Call forth the fires of the pit. Fiery Blast: Type: F PP: 19 #: 5 Battle: Y Effect: Attack with an explosive blast. Fiery Juggle: Type: F PP: 25 #: 5 Battle: Y Effect: Skillfully toss balls of flame. Fire: Type: F PP: 6 #: 3 Battle: Y Effect: Attack with a scorching fireball. Fire Bomb: Type: F PP: 5 #: 5 Battle: Y Effect: Attack with a bomb blast. Fire Breath: Type: F PP: 13 #: 3 Battle: Y Effect: Attack with a sheet of flames. Fire Dragon: Type: F PP: 17 #: 5 Battle: Y Effect: Attack foes with a fiery blast. Fire Puppet: Type: E PP: 7 #: 3 Battle: Y Effect: Paralyze foes with fear. Fireball: Type: F PP: 12 #: 5 Battle: Y Effect: Attack with a scorching fireball. Flame Card: Type: F PP: 12 #: 3 Battle: Y Effect: Throw a care of the Flame suit. Flare: Type: F PP: 4 #: 3 Battle: Y Effect: Attack with flaring flames. Flare Storm: Type: F PP: 12 #: 3 Battle: Y Effect: Attack with incinerating flames. Flare Wall: Type: F PP: 7 #: 3 Battle: Y Effect: Attack with searing flames. Flash Bolt: Type: W PP: 7 #: 3 Battle: Y Effect: Attack with a lightening bolt. Force: Type: None PP: 2 #: 1 Battle: N Effect: Strike a distant object. Freeze Prism: Type: Wa PP: 31 #: 5 Battle: Y Effect: Attack with ice crystals. Frost: Type: Wa PP: 5 #: 3 Battle: Y Effect: Attack with frigid blasts. Frost Card: Type: Wa PP: 28 #: 3 Battle: Y Effect: Throw a card of the Ice suit. Froth: Type: Wa PP: 5 #: 3 Battle: Y Effect: Attack with frothing bubbles. Froth Sphere: Type: Wa PP: 12 #: 5 Battle: Y Effect: Attack with frenzied bubbles. Froth Spiral: Type: Wa PP: 31 #: 7 Battle: Y Effect: Attack with a bubble vortex. Fume: Type: F PP: 7 #: 1 Battle: Y Effect: Attack with a plume of flames. Gaia: Type: E PP: 7 #: 3 Battle: Y Effect: Attack with the earth's might. Gale: Type: W PP: 3 #: 3 Battle: Y Effect: Attack with the wind's might. Ghost Soldier: Type: W PP: 22 #: 1 Battle: Y Effect: Attack with phantom javelins. Glacier: Type: Wa PP: 15 #: 3 Battle: Y Effect: Attack with frigid blasts. Grand Gaia: Type: E PP: 32 #: 5 Battle: Y Effect: Attack with the earth's might. Grand Golem: Type: E PP: 22 #: 1 Battle: Y Effect: Attack with a fist of stone. Grind: Type: None PP: 2 #: 1 Battle: N Effect: Pulverize large objects. Growth: Type: E PP: 4 #: 1 Battle: Y Effect: Attack with wild plants. Gryphon: Type: W PP: 10 #: 1 Battle: Y Effect: Attack with a razor-sharp beak. Guard: Type: F PP: 3 #: 1 Battle: Y Effect: Boost ally's Defense. Guardian: Type: F PP: 3 #: 1 Battle: Y Effect: Boost Defense with divine might. Hail Prism: Type: Wa PP: 16 #: 5 Battle: Y Effect: Attack with ice crystals. Halt: Type: None PP: 2 #: 1 Battle: N Effect: Stop a moving object. Harpy: Type: W PP: 10 #: 1 Battle: Y Effect: Attack with boosted morale. Haunt: Type: E PP: 5 #: 3 Battle: Y Effect: Haunt a foe with an evil spirit. Healing Aura: Type: F PP: 11 #: All Battle: Y Effect: Restore 100 HP to the whole party. Heat Juggle: Type: F PP: 13 #: 5 Battle: Y Effect: Skillfully toss balls of flame. Heat Wave: Type: F PP: 6 #: 1 Battle: Y Effect: Attack with fiery bolt. Helm Splitter: Type: E PP: 8 #: 1 Battle: Y Effect: Paralyze a foe with a mighty blow. High Impact: Type: W PP: 12 #: All Battle: Y Effect: Boost party's Atk. Hover: Type: None PP: 2 #: 1 Battle: N Effect: Hover in the air. Hurricane: Type: W PP: 25 #: 5 Battle: Y Effect: Attack with the wind's might. Ice: Type: Wa PP: 5 #: 1 Battle: Y Effect: Attack with spikes of ice. Ice Horn: Type: Wa PP: 11 #: 3 Battle: Y Effect: Attack with spikes of ice. Ice Missile: Type: Wa PP: 23 #: 3 Battle: Y Effect: Attack with spikes of ice. Impact: Type: W PP: 7 #: 1 Battle: Y Effect: Boost ally's Attack. Impair: Type: F PP: 4 #: 1 Battle: Y Effect: Drop enemy's Defense. Inferno: Type: F PP: 23 #: 5 Battle: Y Effect: Attack with a scorching fireball. Juggle: Type: F PP: 7 #: 3 Battle: Y Effect: Skillfully toss balls of flame. Lash: Type: None PP: 1 #: 1 Battle: N Effect: Lift and move very light objects. Lava Shower: Type: F PP: 4 #: 1 Battle: Y Effect: Attack with a volcano's might. Lich: Type: E PP: 10 #: 1 Battle: Y Effect: Revive an ally with the undead's aid. Lift: Type: None PP: 2 #: 1 Battle: N Effect: Lift an object vertically. Liquefier: Type: F PP: 17 #: 1 Battle: Y Effect: Seize a foe with the fires of truth. Living Armor: Type: E PP: 17 #: 1 Battle: Y Effect: Attack with a big axe. Mace tail: Type: F PP: 7 #: 3 Battle: Y Effect: Attack foes with a fiery vast. Mad Blast: Type: F PP: 9 #: 3 Battle: Y Effect: Attack with an explosive blast. Mad Growth: Type: E PP: 10 #: 3 Battle: Y Effect: Attack with ferocious plants. Magic Shell: Type: W PP: 3 #: 1 Battle: Y Effect: Boost Elemental Resistance. Magic Shield: Type: W PP: 5 #: All Battle: Y Effect: Boost Elemental Resistance. Magma Storm: Type: F PP: 27 #: 5 Battle: Y Effect: Attack with a volcano's might. Manticore: Type: F PP: 18 #: All Battle: Y Effect: Restores 300 HP with a cleansing flame. Megacool: Type: Wa PP: 33 #: 7 Battle: Y Effect: Attack with freezing cold. Mind Read: Type: W PP: 1 #: 1 Battle: N Effect: Read someone's mind. Minotaur: Type: E PP: 10 #: 1 Battle: Y Effect: Attack with a mighty axe. Mist: Type: W PP: 4 #: 3 Battle: Y Effect: Wrap a foe in a cloud if delusion. Molten Bath: Type: F PP: 12 #: 3 Battle: Y Effect: Attack with a volcano's might. Mother Gaia: Type: E PP: 17 #: 5 Battle: Y Effect: Attack with the earth's might. Move: Type: None PP: 2 #: 1 Battle: N Effect: Move an object on the ground. Nettle: Type: E PP: 23 #: 5 Battle: Y Effect: Attack with stinging nettles. Nova: Type: F PP: 13 #: 5 Battle: Y Effect: Attack with a massive explosion. Odyssey: Type: E PP: 18 #: 1 Battle: Y Effect: Pierce a foe with a colossal sword. Orc: Type: None PP: 3 #: 1 Battle: Y Effect: Attack with your body's mass. Parch: Type: None PP: 2 #: 1 Battle: N Effect: Evaporate standing water. Phoenix: Type: F PP: 10 #: 1 Battle: Y Effect: Revive an ally with the Phoenix's fire. Pixie: Type: Wa PP: 5 #: 1 Battle: Y Effect: Conjure pixies to restore 115 HP. Planet Diver: Type: F PP: 7 #: 1 Battle: Y Effect: leap skyward and lunge onto a foe. Planetary: Type: F PP: 19 #: 1 Battle: Y Effect: Strike a foe with fire from the heavens. Plasma: Type: W PP: 8 #: 3 Battle: Y Effect: Attack with a barrage of bolts. Plume Edge: Type: Wa PP: 15 #: 1 Battle: Y Effect: Attack with a foaming geyser. Ply: Type: Wa PP: 4 #: 1 Battle: Y Effect: Restore 100 HP with faith's power. Play Well: Type: Wa PP: 8 #: 1 Battle: Y Effect: Restore 200 HP with faith's power. Poison Flow: Type: W PP: 28 #: 5 Battle: Y Effect: Conjure a blast of poisoned wind. Potent Cure: Type: E PP: 10 #: 1 Battle: Y Effect: Restore 300 HP. Pound: Type: None PP: 2 #: 1 Battle: N Effect: Drive objects into the ground. Prism: Type: Wa PP: 7 #: 3 Battle: Y Effect: Attack with ice crystals. Protect: Type: F PP: 5 #: All Battle: Y Effect: Boost party's Defense. Protector: Type: F PP: 5 #: All Battle: Y Effect: Boost Defense with divine might. Psy Drain: Type: W PP: 0 #: 1 Battle: Y Effect: Drain enemy's PP into yourself. Punjab: Type: E PP: 7 #: 3 Battle: Y Effect: Attack with a bamboo weapon. Punji Strike: Type: E PP: 24 #: 5 Battle: Y Effect: Attack with a bamboo weapon. Punji Trap: Type: E PP: 13 #: 3 Battle: Y Effect: Attack with a bamboo weapon. Pure Ply: Type: Wa PP: 12 #: 1 Battle: Y Effect: Restore 1,000 HP with faith. Pure Wish: Type: Wa PP: 12 #: All Battle: Y Effect: Restore 400 HP to the whole party. Pyroclasm: Type: F PP: 29 #: 5 Battle: Y Effect: Attack with volcanic might. Quake: Type: E PP: 4 #: 3 Battle: Y Effect: Attack with a powerful quake. Quake Sphere: Type: E PP: 15 #: 7 Battle: Y Effect: Attack with a massive quake. Quick Strike: Type: W PP: 12 #: 1 Battle: Y Effect: Blind an enemy with a rapid strike. Raging Heat: Type: F PP: 9 #: 5 Battle: Y Effect: Call forth the fires of the pit. Ragnarok: Type: E PP: 7 #: 1 Battle: Y Effect: Strike with a massive sword. Ray: Type: W PP: 6 #: 3 Battle: Y Effect: Attack with a magnetic storm. Resist: Type: W PP: 5 #: All Battle: Y Effect: Boost Resistance. Restore: Type: Wa PP: 3 #: 1 Battle: Y Effect: Remove Sleep, Stun, and Delusion. Retreat: Type: None PP: 6 #: 1 Battle: N Effect: Return to the dungeon's entrance. Reveal: Type: None PP: 1 #: 1 Battle: N Effect: Perceive hidden truths. Revive: Type: E PP: 15 #: 1 Battle: Y Effect: Revive a downed ally. Roc: Type: None PP: 22 #: 1 Battle: Y Effect: Strike with the sweep of a mighty wing. Rockfall: Type: E PP: 5 #: 3 Battle: Y Effect: Attack with a blast of rocks. Rockslide: Type: E PP: 15 #: 5 Battle: Y Effect: Attack with a blast of rocks/ Sabre Dance: Type: E PP: 7 #: 1 Battle: Y Effect: Attack with dancing blades. Salamander: Type: F PP: 7 #: 3 Battle: Y Effect: Call forth a fiery reptile's breath. Sand: Type: None PP: 2 #: 1 Battle: N Effect: Melt into sand. Scoop: Type: None PP: 1 #: 1 Battle: N Effect: Dig in soft ground. Searing Beam: Type: F PP: 36 #: 7 Battle: Y Effect: Attack with a searing heat beam. Serpent Fume: Type: F PP: 14 #: 1 Battle: Y Effect: Attack with a plume of flames. Shine Plasma: Type: W PP: 18 #: 5 Battle: Y Effect: Attack with a barrage of bolts. Shuriken: Type: W PP: 8 #: 3 Battle: Y Effect: Attack with a huge throwing knife. Skull Splitter: Type: E PP: 8 #: 1 Battle: Y Effect: Annihilate a foe by crushing it's skull. Slash: Type: W PP: 4 #: 1 Battle: Y Effect: Attack with a blade of focused air. Sleep: Type: W PP: 5 #: 3 Battle: Y Effect: Lull multiple foes to sleep. Sleep Card: Type: W PP: 5 #: 3 Battle: Y Effect: Put foes to sleep. Sonic Slash: Type: W PP: 20 #: 5 Battle: Y Effect: Attack with blades of focused air. Spark Plasma: Type: W PP: 37 #: 7 Battle: Y Effect: Attack with a barrage of bolts. Spire: Type: E PP: 5 #: 1 Battle: Y Effect: Attack with an earthen spire. Stone Spire: Type: E PP: 22 #: 3 Battle: Y Effect: Attack with an earthen spire. Storm Ray: Type: W PP: 10 #: 3 Battle: Y Effect: Attack with a magnetic storm. Succubus: Type: Wa PP: 9 #: 1 Battle: Y Effect: Conjure faeries to restore 250 HP. Supercool: Type: Wa PP: 14 #: 5 Battle: Y Effect: Attack with freezing cold. Supernova: Type: F PP: 31 #: 7 Battle: Y Effect: Attack with a massive explosion. Sword Card: Type: F PP: 6 #: 1 Battle: Y Effect: Reduce foe's Attack. Teleport: Type: None PP: 3 #: 1 Battle: N Effect: Teleport at will. Tempest: Type: W PP: 27 #: 5 Battle: Y Effect: Attack with a fearsome windstorm. Thorn: Type: E PP: 6 #: 3 Battle: Y Effect: Attack with stabbing thorns. Thorny Grave: Type: E PP: 24 #: 3 Battle: Y Effect: Summon a loathsome fiend. Thunder Card: Type: W PP: 17 #: 3 Battle: Y Effect: Throw a card of the Thunder Suit. Thunder Mine: Type: W PP: 16 #: 1 Battle: Y Effect: Attack with a ball of lightening. Thunderbolt: Type: W PP: 19 #: 5 Battle: Y Effect: Attack with the storm's fury. Thunderclap: Type: W PP: 9 #: 3 Battle: Y Effect: Attack with the storm's fury. Thunderhead: Type: W PP: 39 #: 7 Battle: Y Effect: Attack with the storm's fury. Tornado: Type: W PP: 14 #: 5 Battle: Y Effect: Attack with a mighty tornado. Tremor: Type: None PP: 1 #: 1 Battle: N Effect: Shake objects left and right. Troll: Type: E PP: 3 #: 1 Battle: Y Effect: Attack with fiendish might. Tundra: Type: Wa PP: 8 #: 3 Battle: Y Effect: Attack with frigid blasts. Typhoon: Type: W PP: 12 #: 5 Battle: Y Effect: Attack with the wind's might. Volcano: Type: F PP: 6 #: 1 Battle: Y Effect: Attack with volcanic might. Ward: Type: W PP: 3 #: 1 Battle: Y Effect: Boost Resistance. Weaken: Type: W PP: 4 #: 1 Battle: Y Effect: Drop enemy's Resistance. Weird Nymph: Type: Wa PP: 5 #: 1 Battle: Y Effect: Conjure pixies to restore 125 HP. Whiplash: Type: W PP: 6 #: 1 Battle: Y Effect: Attack with a whip. Whirlwind: Type: W PP: 5 #: 3 Battle: Y Effect: Attack with a swirling tornado. Wild Growth: Type: E PP: 19 #: 5 Battle: Y Effect: Attack with giant plants. Wild Wolf: Type: None PP: 3 #: 1 Battle: Y Effect: Call on a feral ally's aid. Wind Slash: Type: W PP: 9 #: 3 Battle: Y Effect: Attack with a blade of focused air. Wish: Type: Wa PP: 9 #: All Battle: Y Effect: Restore 80 HP to the whole party. Wish Well: Type: Wa PP: 13 #: All Battle: Y Effect: Restore 160 HP to the whole party. Wyvern: Type: F PP: 17 #: 5 Battle: Y Effect: Attack foes with fiery breath. |
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