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Adepts Lookout Cabin Dialogue Those who can use Psynergy are known as Adepts. Adepts are the rare descendants of an ancient culture that has long since passed. Wind Adepts are especially rare.
Alchemy Lookout Cabin Dialogue The force of the four elemental powers and the study of how they combine to create reality is known as Alchemy. The ancients sealed away the force of Alchemy, and the Warriors of Valu went on their Golden Sun quest to restore Alchemy.
Alchemy Dynamo Kolima Forest Dialogue with Laurel and Tret This ancient machine is found in the Belinsk ruins. It is said to be dangerous but is not currently functioning.
Alchemy Dynamo (Updated) Tonfon Dialogue with villager (after beating game) This ancient Alchemy Machine sealed the Eclipse Tower in the Belinsk ruins. After being reactivated with the Magma Orb, it causes the Grave Eclipse.
Alchemy Forge Passaj Dialogue atop village This ancient machine was built by the Neox and is powered by the element of fire. It is thought to create wondrous things.
Alchemy Forge (Updated) Passaj Dialogue atop village (after obtaining the Ice Queen Stone) This ancient machine was built by the Neox and is powered by the element of fire. The machine can be put in reverse with the Cold Snap Psynergy from the Ice Queen Stone.
Alchemy Well Ayuthay Dialogue (after clearing Barai Temple) This ancient machine was built by the Neox to create water in vast quantities.
Alchemy Well (Updated) Ayuthay Dialogue (after clearing Barai Temple) This ancient machine was built by the Neox to create water in vast quantities. The machine can be put in reverse with the Arid Heat Psynergy from the Sand Prince Stone.
Anemos Psynergy Training Grounds Signpost This tribe of Wind Adepts is said to have raised its ancient city into the sky, where its underside is still visible as the moon. All modern Wind Adepts are thought to be descended from the Anemos.
Angara Lookout Cabin Dialogue This continent is in upper Weyard. It is divided by long mountain ranges that make travel between its regions difficult. The northern side of Angara is cold, while the southern part is very dry. Mouth Aleph and the Goma Plateau are in the west.
Apollo Lens Yamata Palace Dialogue with Himi This ancient machine amplifies light. In theory, it has the ability to end an eclipse.
Apollo Lens (Updated) Apollo Sanctum Dialogue This ancient machine amplifies light. It concentrates and magnifies light into a beam of astounding intensity. Concerned that its power might fall into the wrong hands, the ancient Jenei sealed it away in Apollo Sanctum.
Arangoa Prelude Teppe Ruins Dialogue with Sveta (after returning lost bag to Te Rya Village) This ancient musical incantation has no sheet music -- each of the six parts is given by a master musician to one apprentice. While it is extremely difficult to play, properly performed, the piece is said to cause miracles.
Arangoa Prelude (Updated) Belinsk Dialogue with villager This ancient musical incantation has no sheet music -- each of the six parts is given by a master musician to one apprentice. When played, the music mesmerizes any non-Adept who hears it. It also will open the secret entrance to the Belinsk ruins.
Arid Heat Psynergy Alchemy Well After defeating the Sand Prince This fire-based Psynergy can evaporate a water source in the blink of an eye.
Ayuthay Harapa Dialogue with villager This country is well known for its beautiful stonework. Its towers, walls, and courtyards are the envy of all Ei-Jei.
Ayuthay (Updated) Ayuthay Dialogue with King Paithos' servants This is the country of master stoneworkers -- descendants of the Exathi. The waters from its Alchemy Well have restored its fortunes.
Barai Pond Ayuthay Dialogue with King Paithos This man-made pool was built by the Ayuthay. It serves as a reservoir for runoff water from the Alchemy Well. At the bottom is an underwater temple containing untold treasures.
Beastmen Te Rya Village Dialogue with villager This is the term applied to the people and animals that were transformed into hybrid forms by the Golden Sun. Besides their altered appearance, some beastmen are said to possess strange powers that humans cannot gain.
Belinsk Konpa Cave Dialogue This fortress city is the capital of Morgal, the country of beastmen. It is a bastion of both military might and cultural sophistication.
Belinsk (Updated) Harun Village Dialogue with villager This fortress city is the capital of Morgal, the country of beastmen. The ancient ruins on the surface conceal the Eclipse Tower below.
Bilibin Lookout Cabin Dialogue Once a small town, Bilibin has grown since the time of the Golden Sun to the point that it's now a country. While supposedly governed by the McCoy men, it's rumored that the queen actually is ruling the realm.
Border Town Lookout Cabin Dialogue This town is the major crossing point between Morgal and Bilibin.
Border Town (Updated) World Map Signpost near Belinsk This town is essentially two towns: one in Bilibin and one in Morgal. As the nations involved become more hostile, the town is increasingly divided.
Carver's Camp Lookout Cabin Dialogue This camp stands at one end of a valley that leads through the Goma Mountains to the continent beyond. But its bridge to Bilibin has been destroyed.
Champa Belinsk Dialogue with villager This seafaring nation has a long tradition of piracy. Despite their reputation as seagoing thugs, the Champa people have a strong national pride.
Cold Snap Psynergy Harapa Ruins After defeating the Ice Queen This water-based Psynergy produces an arctic chill. By focusing its power on a specific point, the user can turn a water source into a pillar of ice.
Craggy Peak Passaj Dialogue atop village This mountain was once home to the Neox. Their ancient but highly advanced civilization created many remarkable devices.
Craggy Peak (Updated) World Map Aboard ship This mountain was once home to the Neox. Their ancient but highly advanced civilization created many remarkable devices. The Neox were wiped out when Alchemy was sealed away. Their legacy lives on in the form of ruins that dot the mountain.
Crush Psynergy Kolima Village After obtaining and equipping the Crush Tusk This fire-based Psynergy strikes an object with great force. It can be used on cracked boulders and weakened floors to shatter them.
Crush Tusk Kolima Village After defeating Sludge This relic of Sludge retains some of his destructive power. It can be worn to gain the Crush Psynergy.
Djinni Tanglewood Dialogue A Djinni is a creature of pure elemental energy. Adepts use Djinn to enhance their own powers and summon spirits. Djinn fall into four elemental categories: Mars (fire), Mercury (water), Venus (earth), and Jupiter (wind).
Douse Psynergy Konpa Ruins After Rief joins the party This water-based Psynergy conjures a small storm cloud that can extinguish fires and fill small cavities with water.
Dream Leaf Saha Town Dialogue with villager These leaves grant pleasant dreams to those who eat them. They grow from a rare tree in Kolima, and people travel far to buy them.
Dream Tree Kolima Village Dialogue with villager This is the source of the dream leaves that grant pleasant dreams. It is also one of the great trees that Kolima Village is built into. Because of an unknown disease, the Dream Tree's leaves have been altered to cause nightmares.
Dream Tree (Updated) Kolima Village Dialogue (after curing the Dream Tree) This is the source of the dream leaves that grant pleasant dreams. It is also one of the great trees that Kolima Village is built into. Hermes' Water has cured the disease that ravaged the Dream Tree, and its leaves are again healthy.
Eastern Sea Harun Village Use Spirit Sense Psynergy on the inn keeper This great sea lies to the east of Angara and includes both the Otaka Sea and the Sanan Sea within its expanse. In the wake of the Golden Sun event, it was separated into northern and southern regions.
Echo Gems Lady Hinechou's Room Dialogue with Lady Hinechou These gems are only useful in pairs. Each taps into its holder's life force to emit light and communicate with the other stone.
Eclipse Tower Belinsk Castle Dialogue This lighthouse-like structure is hidden away in the Belinsk ruins.
Eclipse Tower (Updated) Belinsk Dialogue with villager (after activating Apollo Lens) This ancient edifice is sealed away in the Belinsk ruins. It radiates power in a manner similar to the Elemental Lighthouses. It was sealed away because of the forbidden energies associated with it.
Ei-Jei Konpa Cave Dialogue This is a general term for the region in the southeast part of Angara that includes Ayuthay, Kaocho, Sana, and Champa. It is generally a sophisticated and prosperous area.
Ei-Jei (Updated) Alchemy Forge Dialogue This is a general term for the region in the southeast part of Angara that includes Ayuthay, Kaocho, Sana, and Champa. It is generally a sophisticated and prosperous area. This prosperity can be traced to several Alchemy Machines.
Elemental Lighthouse Abandoned Mine Dialogue There are four of these towers that sent their beams of elemental energy over Mount Aleph to cause the Golden Sun event. This release the force of Alchemy, which had been sealed away by the ancients, back into the world of Weyard.
Elemental Star Lookout Cabin Sun Saga 1 from Bookshelf These four crystals, the keys to starting the Elemental Lighthouses, were once sealed up in Sol Sanctum by the ancients. Thirty years ago, the crystals were taken from the sanctum and used in the quest to cause the Golden Sun event.
Elements Alchemy Well Dialogue Elements -- such as those of earth, wind, water, and fire -- are the building blocks of matter, and promote natural growth. When the Elemental Lighthouses were lit, elemental power surged back into the world, making the use of Alchemy possible again.
Endless Wall Kaocho Bookcase This massive, ancient edifice divides Ei-Jei and Morgal. Its origin and purpose are largely unknown.
Endless Wall (Updated) Tonfon Dialogue with villager (after beating game) This massive, ancient edifice divides Ei-Jei and Morgal. Its origin and purpose are largely unknown. The wall extends west from Sana into the heart of Angara and ends at Apollo Sanctum.
Exathi Passaj Dialogue atop village This ancient people gained the respect of the world -- and even the Jenei -- with their great craftsmanship. Though the Exathi had no Psynergy, their skill made them partners with the Jenei in creating things that used elemental power.
Fireball Psynergy Tanglewood Dialogue This fire-based Psynergy focuses heat energy into a ball of flame that the user can throw to incinerate a target.
Fori Passaj Dialogue with villager In ancient days, the Fori were those who had neither Psynergy of the Jenei nor the craftsmanship of the Exathi. The word itself -- Fori -- even seems to be an ancient insult that meants "simple people."
Gabomba Statue Psynergy Training Grounds Signpost This huge statue was revered by a village in central Gondowan. The statue was the entrance to a vast clockwork labyrinth that was powered by Psynergy.
Glyph Book Konpa Cave Dialogue This tome is a primer to the lost language of the ancients. It was kept safe in Konpa so that future generations could learn its legacy.
Golden Sun Lookout Cabin Dialogue This powerful explosion happened above Mount Aleph 30 years ago, releasing elemental energy throughout Weyard. Though the Golden Sun event brought the dying world back to life, the magnitude of the power released has caused disasters.
Goma Mountains Goma Plateau Speak with Garet after completing the intro. This range divides the Value refugees from the rest of Angara. Isaac's cabin is on a plateau that is part of the new highlands raised up by the Golden Sun.
Gondowan Psynergy Training Grounds Signpost This vast continent is south of Angara. The Warriors of Vale famously traveled to Gondowan to light the Venus Lighthouse. This continent, once joined by land to Angara, has since split away due to the seismic effects of the Golden Sun.
Grave Eclipse Yamata Palace Dialogue with Himi This terrifying phenomenon is caused by the Eclipse Tower. While the tower swallows up all light, monsters of shadow reign. The Eclipse Tower doesn't merely obstruct light, it actually absorbs it, though what this might portend is unclear.
Great Serpent Yamata City Dialogue with villager This fierce dragon, more formally known as the Great Serpent of Mikage, slept in Mount Mikage on the island of Nihan. When the Venus Lighthouse was lit, the dragon awoke. Using sunlight to weaken it, the Warrios of Vale slew the beast.
Grip Crystal Konpa Ruins After obtaining the Grip Crystal This Jenei artifact was hidden in the Konpa ruins. It must be equipped to gain Grip Psynergy.
Grip Psynergy Carver's Camp Dialogue This earth-based Psynergy can grasp faraway objects and bring them close. It can also carry the user across some gaps.
Growth Psynergy Lookout Cabin Bookcase This earth-based Psynergy causes plants to grow rapidly, sometimes creating climbable vines to new locations.
Harapa Konpa Cave Dialogue This former ruin has been rejuvenated into a thriving city since the Golden Sun event. Elemental energy now flows throughout Harapa.
Harun Village Harun Channel Dialogue with Kaba This small village on Harun Island is home to some ancient ruins with a legacy of traditions. It is famous for the local seaweed.
Hermes' Water Yamata Palace First dialogue with Susa This water is from a spring in Imil. It has the power to heal and revive any living thing.
Ice Queen Harapa Ruins Dialogue This cruel woman was once imprisoned in a gemstone, luring men who were foolish enough to be attracted by her beauty. Her freezing powers helped revive the Harapa area from near ruin.
Ice Queen Stone Harapa Ruins Dialogue This gem was created by the ancient Neox.
Ice Queen Stone (Updated) Passaj Dialoge atop village (after placing Sol Mask) This gem was created by the ancient Neox. It is the key to gaining the power to put the Alchemy Forge in reverse.
Imil Saha Town Bookcase This snowy northern land is home to the Mercury Lighthouse and its protectors, the Mercury Clan. Hermes' Water flows naturally from the local springs, a product of the lighthouse's elemental influence.
Indra Psynergy Training Grounds Signpost This continent was where the Warriors of Vale found the ship that allowed them to sail around the world. Indra was once east of Gondowan, but the seismic effects of the Golden Sun have pushed it far from that continent.
Insight Glass Ayuthay Dialogue with King Paithos This ancient Jenei artifact is Ayuthay's most treasured possession.
Insight Glass (Updated) Barai Temple Dialogue with party This Jenei artifact is Ayuthay's most treasured possession. It has a consciousness and chose Amiti as its master.
Insight Psynergy Barai Temple Dialogue with ward This water-based Psynergy allows the user to view the true solution required, among other deeper views.
Izumo Yamata City Dialogue with villager This village once rested on Nihan, but it was destroyed by massive tsunamis that flooded it. It was once terrorized by a monstrous dragon called the Great Serpent until the Warriors of Vale slew the beast.
Jenei Kaocho Bookcase In ancient times, those who could use Psynergy were known as the Jenei. With their powers and their understanding of Alchemy, the Jenei created a great civilization, which all faded when Alchemy proved too dangerous for the ancient world.
Jupiter Lighthouse Psynergy Training Grounds Dialogue with villager This lighthouse provided the wind energy that combined with the other three elements to power the force of Alchemy. This tower is now in western Gondowan's Atteka region and was one of the four that were lit to trigger the Golden Sun event.
Kaocho Harapa Dialogue with villager This powerful nation was founded by King Wo, who wages war against Passaj and Ayuthay from Kaocho's rich palace.
Kaocho (Updated) Kaocho Dialogue with villager (after speaking with King Wo) This powerful nation was founded by King Wo, who covets the treasures of the Ei-Jei region and wages war against Passaj and Ayuthay.
Karagol Sea Psynergy Training Grounds Signpost This vast inland sea once was a vital crossing between Angara and Gondowan. After the two continents were split from each other by the Golden Sun, the Karagol Sea became joined to the ocean.
Khiren Mountains Konpa Cave Dialogue This massive mountain range separates Ei-Jei in the south of Angara from Morgal in the north. Its tall, snowcapped ridge seems to go on forever, and the Khiren Glacier is nestled among its highest peaks.
Kolima Forest Psynergy Training Grounds Signpost This mysterious forest somehow blocks visitors with strange magic. The few Waelda tribesmen live within and guard the forest. The Golden Sun event somehow moved the forest far to the east.
Kolima Village World Map Signpost near Belinsk This town is essentially built into the four great trees that comprise it. Its troubled history leads neighboring folk to think of it as cursed.
Konpa Ruins Patcher's Place Dialogue with villager These ruins are thought to have been a major center where ancient Adepts could share ideas with visitors. Little else is known about this mysterious location, which only came to light after the Golden Sun.
Kraken Psynergy Training Grounds Signpost This giant squid plagued the Karagol Sea, capsizing all ships that fell into its grip. While sailing across the Karagol, the Warriors of Vale slew the vicious squid.
Laurel Kolima Village Dialogue (after curing the Dream Tree) This member of the Waelda tribe is one of the guardians of Kolima Forest, along with Tret. Her emissary, Pewter, has some trouble remembering his manners.
Lemuria Psynergy Training Grounds Signpost This legendary island city is home to an advanced civilization isolated from the world by surrounding and ever-present mists. Time passes slowly for its citizens, who sometimes travel the world in powerful ships of distinctive design.
Luna Mask Ayuthay Dialogue with King Paithos This ancient artifact puts the Alchemy Well into operation. It is a silvery, shining mask crafted by the ancient people of Passaj.
Magma Orb Talon Peak Dialogue with Blados This object is a power source strong enough to fuel the Alchemy Dynamo.
Magma Orb (Updated) Talon Peak Dialogue with party This object powers the Alchemy Dynamo. It appears as a jewel that pulses with power. It is found inside the body of the Mountain Roc.
Mars Lighthouse Psynergy Training Grounds Signpost This lighthouse provided the fire energy that combined with the other three elements to power the force of Alchemy. This tower is now in the lands north of Angara and was one of the four that were lit to trigger the Golden Sun event.
Mercury Lighthouse Psynergy Training Grounds Signpost This lighthouse provided the water energy that combined with the other three elements to power the force of Alchemy. This tower is in the Imil region of Angara and was one of the four that were lit to trigger the Golden Sun event.
Mind Read Psynergy Teppe Ruins Dialogue This wind-based Psynergy allows the user to listen to the thoughts and strong emotions of people and animals. Only very specialized Wind Adepts such as Ivan and Sheba can master this esoteric technique.
Morgal Abandoned Mine Dialogue This country occupies the northeastern part of Angara, with the capital city of Belinsk at the center. Morgal is home to many wonders, from the tree village of Kolima to the ancient dock facilities of Port Rago.
Mount Aleph Lookout Cabin Dialogue This mountain, home to Sol Sanctum, was mostly destroyed when the Golden Sun effect exploded above it. The mountain once stood over the town of Vale, which was obliterated by that cataclysmic event 30 years ago.
Mountain Roc Abandoned Mine Dialogue These gigantic birds are so rarely seen that they're beyond legendary. A single feather can provide enough material to help craft a soarwing.
Mountain Roc (Updated) Belinsk Dialogue with villager Mountain Rocs are rare and powerful enough to be worshipped as gods of birdkind. Alchemy Machines can be powered by the Magma Orbs that form in their bellies.
Mourning Moon Lookout Cabin Dialogue This immense Psynergy Vortex once unleashed unimaginable destruction in the center of Angara. The misery is caused was so widespread, it became known as the Mourning Moon.
Move Psynergy Lookout Cabin Bookcase This earth-based Psynergy allows the user to move objects along the ground. Objects far too heavy for human hands can be moved with little effort.
Neox Passaj Dialogue atop village The Jenei ruled all civilization with their powers. Those who lived in what is now called Craggy Peak were called the Neox. The neox worked with the Exathi to create the Alchemy Machines. But when Alchemy vanished from the world, so did the Neox.
Nihan Sana Palace Dialogue with Emperor Unan (after returning Ryu Kou to Tonfon and speaking with Lady Hinechou) This eastern island was once home to the village of Izumo before it was flooded. The surviving villagers founded Yamata City. The dominant feature of the island was Mount Mikage (also called Gaia Rock), which was home to the Great Serpent.
Osenia Psynergy Training Grounds Signpost This large continent is far to the south, across the ocean from Angara. The Warriors of Vale crossed its desert expanse and scaled its immense Air's Rock plateau using wind-based Psynergy.
Otka Sea Port Rago Dialogue with villager This eastern sea lies between Port Rago and Yamata City. It is quite dangerous, with rough waters and deadly monsters. The only ships that consistently survive crossing it are those made in Port Rago.
Ouroboros Kaocho Palace Dialogue with King Wo This legendary labyrinth is said to be quite serpentine, ensnaring those who dare to enter its twists and turns.
Ouroboros (Updated) Passaj Dialogue with elders This labyrinth below the new Kaocho Palace was built by the ancient ancestors of those living in Ayuthay. It is said to hold an important mask that is a critical piece of ancient machinery.
Passaj Harapa Dialogue with villager This mountain town is home to craftsmen. Though atop a remote peak, Passaj is said to have gotten its name because it is, or was, a passage of some sort.
Passaj (Updated) Alchemy Forge Dialogue (after obtaining the Sol Mask) The Exathi descendants in this town mine the floating ore, zol. Passaj is said to have gotten its name because it is, or was, a mountain passage of some sort.
Patcher's Place Goma Plateau Dialogue This general store serves up just about everything refugees from Value might need to survive. A smal lsettlement is huddled around the store.
Port Rago World Map Signpost near Belinsk This harbor is home to proud shipwrights in the ancient Exathi tradition. The docks there are a beautiful heirloom of the town's distant past.
Poseidon Psynergy Training Grounds Signpost This sea god stood in the way of all those who tried to sail past him. The Warriors of Vale had to acquire the Trident of Ankohl in order to breach Poseidon's invulnerability.
Psynergy Lookout Cabin Dialogue Controlling the elements with the mind is known as using Psynergy. Those who use Pysnergy are called Adepts -- masters over eath, wind, fire, and water. Many effects are possible through the use of Psynergy.
Psynergy Stone Goma Plateau Dialogue This is a Psynergy-rich mineral that forms over many years as elemental power slowly crystallizes. Adepts can regain Psynergy Points by touching a stone, which then shatters.
Psynergy Vortex Lookout Cabin Dialogue These are distortions in space that suck the elemental energy out of the world -- and from Adepts. They're thought to be an aftereffect caused by the Golden Sun event.
Saha World Map Signpost near Belinsk This town rests on the former marshland made habitable by Kolima Village's migration. It is a popular stop for people wanting to buy dream leaves.
Sana Kaocho Bookcase This country makes up the eastern part of the Ei-Jei region. It used to be a fearsome and aggressive colonial power.
Sana (Updated) Lady Hinechou's Room Dialogue with Lady Hinechou (after returning Ryu Kou to Tonfon) This country makes up the eastern part of the Ei-Jei region. It used to be a fearsome and aggressive colonial power. After Emperor Ko's death, Sana fell into a deadly civil war of succession. Unan, who desired unity, was eventually crowned.
Sanan People Kaocho Bookcase The Sanan people have spread from their homeland, Sana, throughout much of Angara -- including Kaocho and Morgal. Their original country has been both an aggressor and a peacekeeper throughout the history of Angara.
Sanan Sea Tonfon Dialogue with villagers This body of water in the southeast of Morgal borders Sana and Champa. A number of valuable trade routes run through it. Where there are trade ships, there is piracy. Eoleo in particular has made himself the scourge of the region.
Sand Prince Alchemy Well Dialogue This legendary man, whose powers are based in fire, has been sealed in the Sand Prince Stone since the era of the ancients. He has waited below Ayuthay for someone worthy enough to claim the gemstone, for it holds a great power.
Sand Prince Stone Passaj Dialoge atop village (after placing Sol Mask) This gem was created by the ancient Neox. It is the key to gaining the power to put the Alchemy Well in reverse.
Search Psynergy Yamata Palace Dialogue with Himi This earth-based Psynergy is unique to Himi. It allows her to discover hidden objects and other secrets.
Slap Glove Kolima Forest Dialogue with Laurel and Tret This glove creates the same effect as the Slap Psynergy unique to beastmen. Even thoes without Psynergy powers can use this treasure of Morgal.
Slap Psynergy Teppe Ruins Dialogue (after returning lost bag to Te Rya Village) This wind-based Psynergy conjures a blast of air with unusual properties. It's good for knocking things around or waking up sleeping people.
Sludge Kolima Forest Dialogue with Laurel and Tret This monster was born from the angry spirits of the creatures killed when the Golden Sun relocated Kolima Village. Its curse altered the Dream Tree to produce nightmare-causing leaves.
Soarwing Lookout Cabin Dialogue This remarkable invention allows its wearer to glide upon the winds. Soarwings are hard to make and so are quite rare.
Soarwing (Updated) Passaj Dialogue atop village The feather of a Mountain Roc is what gives this invention its gliding power. If trained, Adepts can use a soarwing to fly with high precision.
Sol Mask Alchemy Forge Dialogue This ancient relic is said to be related to the Alchemy Forge in some way.
Sol Mask (Updated) Alchemy Forge Dialogue (after obtaining the Sol Mask) This ancient relic is required for operating the Alchemy Forge. This golden mask was crafted by the ancient Exathi of Passaj.
Sol Sanctum Lookout Cabin Dialogue This ancient temple hidden in Mount Aleph was said to be the birthplace of Alchemy and the repository for the Elemental Stars. After the stars were used to start the Elemental Lighthouess, creating the Golden Sun, the resluting havoc ruined the temple.
Spirit Sense Psynergy Belinsk Dialogue (after rescuing prisoners) This wind-based Psynergy allows users to read minds. Only Sveta can wield this power, though Ivan and Sheba were known to use a similar ability.
Tanglewood Goma Plateau Dialogue This forest is said to transform at night, changing into a wood that ensnares those brave -- or foolish -- enough to enter it after dark.
Te Rya Te Rya Village Dialogue with villager This nomadic tent village is located in the snowy Khiren Mountains. Its people survive by staying mobile and following their flocks of sheep and goats.
Teppe Ruins Te Rya Village Dialogue with villager This ancient home of the Jenei Adepts was built into the northern face of the Khiren Mountains. Time has not been kind to the Teppe ruins, and the Golden Sun event damaged them further. They crumble a little more each day.
Thermal Psynergy Champa Dialogue with Eoleo This fire-based Psynergy creates a warm updraft strong enough to lift the user up to otherwise inaccessible heights.
Third Eye Warrior's Hill After obtaining the Third Eye This white gem was sealed away inside the Watertower of Warrior's Hill. The Adept it chooses can use it for a third eye and see the unseen.
Tonfon Yamata Ruins Dialogue with Uzume This city is the capital of Sana. It is known for its exquisite architecture as well as being a center of fishing and commerce.
Track Psynergy Teppe Ruins Dialoge atop village (after placing Sol Mask) This Psynergy heightens a user's sense of smell, making it possible to detect faint odors and trakc them back to their source.
Tree Flute Ayuthay Dialogue with Amiti This flute is said to be made from ancient trees that once grew near Ayuthay Castle. Its craftsmanship is undeniably old.
Tret Psynergy Training Grounds Signpost This is an old friend of Isaac's who lives in Kolima Forest. Apparently he has useful information about Mountain Rocs.
Tret (Updated) Kolima Junction Dialogue with Ryu Kou This Waelda tribesman is one of the elders and guardians of Kolima Forest, along with Laurel. Over time he has grown into a massive tree and has protected all of Kolima from numerous calamities.
Tuaparang Belinsk Ruins Dialogue with Sveta This enigmatic nation has great scientific and military prowess. They fly in a giant airship, giving them the name "Zenith Tribe." They are obviously interested in all things related to Alchemy, including ancient devices and Psynergy Vortexes.
Umbra Gear (Updated) Apollo Sanctum During Umbra Gear tutorial These fives items were left by the Jenei for their descendants in the vent of another Grave Eclipse. When worn, this equipment shields the wearer from the power of light, though only beastmen are able to use it.
Vale Lookout Cabin Dialogue This village lay at the foot of Mount Aleph until the Golden Sun event, when Aleph exploded, devastating the area. The people of Vale have settled elsewhere, with most making their home around the new Goma Plateau and the Goma Mountains.
Venus Lighthouse Psynergy Training Grounds Dialogue with villager This lighthouse provided the earth energy that combined with the other three elements to power the force of Alchemy. This tower is in Gondowan and was one of the four that were lit to trigger the Golden Sun event.
Waelda Kolima Forest Dialogue with Laurel and Tret These plant-based beings live for many human generations and gather immense knowledge over their long lives. Certain Waelda tribesmen, such as Tret and Laurel, have gained enough wisdom to be deified and known as enlightened trees.
Wards Belinsk Ruins Dialogue with Ward These ancient systems protect the ruins beneath Belinsk by replicating the will of the Warden of the North, a Jenei official. The systems test Adepts who wish to enter, and only those who pass are allowed access to the Alchemy Dynamo's core.
Warriors of Vale Tanglewood Dialogue This group of Adepts saved the world by unsealing the force of Alchemy and causing the Golden Sun event 30 years ago. But because that event also brought mass destruction, the Warriors of Vale are widely seen as a controversial group.
Watchtower Harun Village Dialogue with Ikan (after rescuing Kaba) This legendary building sits atop Warrior's Hill on Harun Island, waiting for worthy champions.
Watchtower (Updated) Yamata Palace Dialogue with Susa This legendary building sits atop Warrior's Hill on Harun Island, waiting for worthy champions. The Third Eye, a countermeasure against the eventual awakening of Luna Tower, rests here.
Weyard Lookout Cabin Dialogue The world of Weyard is a flat, disklike plant composed of four elements: earth, wind, fire, and water. The elemental forces of Alchemy, once sealed away, have returned to Weyard, bringing new life -- but also destruction.
Whirlwind Psynergy Barai Temple Dialogue with party This wind-based Psynergy summons a small tornado. Light objects may be blown away by the wind. The whirlwind also pushes the user back slightly.
Wise One Lookout Cabin Dialogue This absolute being looks like a floating boulder with one central eye. He watches over Weyard and holds unimaginable power. The Wise One is now known to be what the ancients called a Philosopher's Stone, a creature they forged through Alchemy.
Yamata City Yamata City Dialogue with villager This city is the primary settlement on Nihan. Its culture is centered around spirtuality, with many prayer shrines.
Zol Passaj Mountain Climb Dialogue with worker This unique mineral, also called "floating stone," floats in the air when touched by the wind.
Zol (Updated) Passaj Dialoge atop village (after placing Sol Mask) This unique mineral, also called "floating stone," floats in the air when touched by the wind. It can be melted down to create a floating gas.